Player guide · Season 1

Nexaria Player Guide

How the game works, from your first asteroid to the Dark Zone. Numbers can be adjusted during the season; the game always shows the current value.

Contents
Start

What is Nexaria

Nexaria is a real-time space MMO you play in a browser tab, on a phone, tablet or computer. You mine asteroids, fight alien swarms, run Galaxy Gates, hunt the Hive Queen and Vorrhak, the alien mothership, and fight other pilots in the Dark Zone.

The in-game currency is ORB. The game's token is XARIA, on Robinhood Chain. Everything that matters (damage, loot, balances, limits) is worked out on the game's servers, never in your browser. Your browser only shows the result.

Getting started

  1. Connect a wallet. Any EVM wallet works. You sign one message to prove the wallet is yours. The signature is free: it does not send a transaction or move any funds. A sign-in lasts 30 days. The first time a new wallet signs in, a quick human check (Cloudflare) appears for a second or two; most of the time it passes by itself.
  2. Reserve a callsign. 3–16 letters, numbers or _, one per wallet. You need it to fly online and to list on the market. The first 1,000 callsigns get a Founder number and the Founder title.
  3. Get your Pilot Licence when the game asks for it. It is a one-time payment in ETH on the game's vault contract, shown in your wallet before you confirm. One licence per wallet.
  4. Fly. The training missions walk you through your first minutes.
Launch access. Waitlist pilots who finished the required missions get in first. Each of them can also bring up to 20 friends in at launch: a friend who enters their invite code (with an X account at least 30 days old and 5+ followers) gets in with the waitlist. Everyone else gets in 24 hours later. Access codes from the team work at any time. If many pilots arrive at once, you join a short sign-in line with a numbered place: keep the window open and it lets you in by itself.

Progress made in tests before launch is reset at launch, so everyone starts the season at the same point. Your wallet, callsign and waitlist status are kept.

Your first hour

A simple route that uses what the game gives you early on.

  1. Do the training (about 5 minutes). Fly, mine 5 ferrite, shoot an alien, press H to fly home, sell, buy a Thruster upgrade, press 1, press I. You end with 540 ORB and a Hive Essence.
  2. Mine and fight around the station in Red Dust. Click grey rocks to mine, click red aliens to attack. Your ship fires by itself at whatever it is locked on. Sell when the hold is full (the Eagle holds 40).
  3. Start a refinery job before you leave the station. 40 ferrite make a Ferrite Ingot worth 120 ORB in 10 minutes, against 80 ORB if you sold the ferrite raw. Collect it within 10 minutes of it finishing for +20%.
  4. Send your probe on the Red Dust survey (15 minutes) from Base › Expeditions. It runs while you play.
  5. Level 2: training part 2 starts. Spend your skill point on Afterburner, claim a daily mission, and open the Community tab.
  6. Upgrade laser and shield first. Levels 1–5 of every upgrade cost ORB. Laser adds damage to every shot; shield keeps you alive near nests.
  7. Level 3: you get your first Attack Escort (+15% damage). The Ant mining ship opens in the Hangar.
  8. Level 4: fly through the jump gate on the right edge of the map to the Ice Belt. Crystal sells for 8 ORB, four times ferrite, and every kill pays 20% more.
  9. Keep the Guide tab open. Captain's Path tells you the next goal and pays ORB for each one.
Tip. Claim all four daily missions to open the daily chest (3 Gate Shards, 1 Time Crystal, 3 season stars). Use the Time Crystal on your longest timer.

Training

Part 1 (8 steps). The server pays each step once its own data shows you did it.

StepWhat to doORB
1Move your ship (click or WASD)20
2Mine 5 ferrite40
3Shoot your first alien60
4Return to the station (H)30
5Sell your cargo50
6Buy your first upgrade60
7Use your skill (1)40
8Open the inventory (I)40
DoneFinish bonus200 ORB and 1 Hive Essence (540 ORB in total)

Part 2 (7 steps, from Level 2, after part 1 is done or skipped):

StepWhat to doORB
1Spend a skill point40
2Claim a daily mission reward50
3Use the minimap–
4Start a refinery job50
5Send an expedition50
6Open the Community tab–
7Reach the Ice Belt (Level 4)80
DoneFinish bonus100 (370 in total)

A pointer shows the next button to press. One "Skip tutorial" button skips part 1, and after that part 2.

Captain's Path

Guide tab › Captain's Path. After training it gives you one goal at a time: 40 steps in 4 chapters, 18,250 ORB in total. Finish a goal, then claim it in the Guide to see the next one. It leads you to Level 20 and the Legend Leviathan design.

Chapter 1 · Rookie (1,200 ORB)

#GoalReward
1Finish the tutorial50 ORB
2Finish tutorial part 2100 ORB
3Reach Level 350 ORB
4Get the Ant150 ORB
5Mine 100 asteroids100 ORB
6Raise an upgrade to level 3150 ORB
7Finish a refinery job150 ORB
8Reach Level 5150 ORB
9Hunt a Sand Borer150 ORB
10Move on to the Ice Belt150 ORB

Chapter 2 · Explorer (2,400 ORB)

#GoalReward
11Pick your doctrine200 ORB
12Finish an expedition200 ORB
13Hunt a Frost Drifter200 ORB
14Destroy 150 aliens200 ORB
15Reach skill level 5 in one skill200 ORB
16Earn your first escort250 ORB
17Reach Level 8250 ORB
18Get the Bison or the Bolt300 ORB
19Defeat the Hive Queen300 ORB + 3 Gate Shards
20Move on to the Volcanic Ring300 ORB

Chapter 3 · Hunter (4,250 ORB)

#GoalReward
21Hunt a Magma Crawler250 ORB
22Mine 500 asteroids300 ORB
23Finish one research level250 ORB
24Clear the Alpha Gate500 ORB + 200 x2 rounds
25Reach Level 10400 ORB
26Raise a skill to level 10400 ORB
27Raise a skill to 11 with a Data Chip500 ORB
28Destroy 1,000 aliens500 ORB
29Unlock a Veteran design500 ORB
30Enter the Dark Zone650 ORB

Chapter 4 · Legend (10,400 ORB)

#GoalReward
31Hunt a Shadow Stalker500 ORB
32Defeat Vorrhak750 ORB
33Clear the Beta Gate750 ORB
34Reach Level 14650 ORB
35Get the Leviathan1,300 ORB
36Earn the Sector Hunter title950 ORB
37Clear the Gamma Gate1,300 ORB
38Unlock an Elite design950 ORB
39Reach Level 201,150 ORB
40Unlock the Legend Leviathan design2,100 ORB

Captain's Path ORB is game ORB: it does not count for the Quantum Exchange.

Knowledge Bank

Guide tab › Knowledge. Short in-game entries you can open at any time: Nexaria, Fair play, Controls, Ships, Mining and cargo, Combat and death, Skills and doctrines, Ammo, Station/refinery/expeditions, Hive Queen and Vorrhak, Galaxy Gates, Designs, Zones and rewards, Rested XP, Dark Zone, and ORB & XARIA. Entries you open stay open while the panel refreshes. This page goes into more detail than the Knowledge Bank.

Your ship

Ships

ShipRoleUnlockHull / ShieldSpeedDamageCargoMiningSlotsSignature skill
EagleBalancedStart200 / 10019012401 hit / 0.45 sRocketAfterburner
AntMinerLv3230 / 11017581101 hit / 0.25 sMineDrone Swarm
BisonTankLv5430 / 23015013551 hit / 0.45 sRocket, mineFortress
BoltHunterLv5170 / 12026522301 hit / 0.5 sRocketBlink
LeviathanFlagshipLv14650 / 420205321301 hit / 0.35 sRocket, mineCommand Aura

The Eagle is free. The others are bought in Hangar › Ships while docked, paid with XARIA; the Hangar shows the current amount. You keep every ship you buy and can switch between them at the station.

Damage is the base damage of one laser shot, before upgrades. Each mining hit puts 1 ore in the hold. "Slots" are the weapon slots: a ship can only fit a rocket launcher or a mine bay if it has that slot.

Designs

Designs change the look only (glow and engine trail). Every ship starts with its Standard design. Hangar › Designs shows your progress toward each one.

ShipVeteranElite
Eagle500 killsLevel 10, then pay 60,000 ORB at the station
AntMine 3,000 oreLevel 10, then pay 60,000 ORB
Bison3 Vorrhak killsLevel 12, then pay 90,000 ORB
Bolt1,500 killsClear 3 Galaxy Gates (any tier)
ShipCommanderLegend
LeviathanReach Level 17Clear the Gamma Gate 10 times

Veteran has gold trim and a gold trail, Elite a cyan glow and blue trail, Commander a crimson glow and red trail, and Legend a purple aura with sparks. Other pilots see your design.

Upgrades

Upgrade at the station (Station › Upgrade). Each line goes to level 10. Levels 1–5 cost ORB (base × 2.6 per level); levels 6–10 are paid with XARIA.

UpgradePer levelLv1–5 cost (ORB)
Laser cannon+6 damage per shot40 · 104 · 270 · 703 · 1,828
Energy shield+50 shield40 · 104 · 270 · 703 · 1,828
Armor plate−4% damage taken (wears down)50 · 130 · 338 · 879 · 2,285
Thruster+20 speed30 · 78 · 203 · 527 · 1,371
Cargo bay+20 cargo30 · 78 · 203 · 527 · 1,371
Mining drone+108 ferrite an hour, even while you are away60 · 156 · 406 · 1,055 · 2,742

Armor only protects while it has integrity. Each hit wears it by 5% of the damage that gets through. Repair it at the station for ORB: (100 − integrity) × (2 + armor level). An Alloy Plate restores 50 integrity anywhere. At level 10 armor stops 40% of incoming damage.

Mining drones fill a depot at the station with ferrite. The depot holds 8 hours of work; "Sell all" sells it at 2 ORB each.

Skills

Every level after the first gives 1 skill point. Each skill starts at level 1. Points take a skill to level 10. After that you pay Data Chips:

Skill levelGradeCost per level
2–10Ranks1 skill point
11–15Master1 Data Chip
16–19Grandmaster2 Data Chips
20Flawless5 Data Chips

You can level the signature skill of every ship you own, plus the four skills of your doctrine. Skills sit on the hotbar (keys 1–5), which can be rearranged.

Signature skills

SkillShipEffectLv1Lv10Lv20Cooldown
AfterburnerEagle2× speed for a few seconds3.2 s4.5 s6 s14 s
Drone SwarmAntMines nearby asteroids by itself8.3 s11 s14 s25 s
FortressBisonYou cannot move; incoming damage reduced5.2 s, −51%7 s, −60%9 s, −70%20 s
BlinkBoltInstant jump in the direction you face270 units360 units460 units7.8 → 6 → 4 s
Command AuraLeviathanMore damage for 8 s, shield recharges 2× faster+32%+50%+70%30 s

Blink's cooldown gets shorter as it levels: 8 s minus 0.2 s per level.

Doctrines

At Level 6 you choose one doctrine in the Skills tab. It adds a passive damage bonus and four skills (three active, one passive).

DoctrineTypeBuilt-in bonus
Heavy AssaultPhysical+15% damage to aliens (including sector creatures and gate aliens). Strong for hunting and mining.
PsionicMental+25% damage to everything that is not a plain alien: pirates, the Hive Queen, Vorrhak and gate queens.

Heavy Assault skills

SkillEffectLv1Lv10Lv20Cooldown
Shredder SalvoHits every enemy in front of you3.25× damage5.5×8×7 s
Orbital StrikeArea strike that lands 1 s later and follows your locked target5.4× in 163 units9× in 19013× in 22014 s
Overload3× mining speed and 1.5× fire rate6.3 s9 s12 s22 s
Scavenger (passive)More ORB from enemies, and a higher chance of ore drops+12% ORB, +17%+30%, +35%+50%, +55%–

Psionic skills

SkillEffectLv1Lv10Lv20Cooldown
EMP WaveStuns enemies around you, bosses too1.6 s in 305 units2.5 s in 3503.5 s in 40016 s
Ghost ModeInvisible, shots pass through you, enemies lose you as a target3.2 s4.5 s6 s20 s
Mind LockYour target stops firing, slows down and takes extra damage4.2 s, +21%6 s, +30%8 s, +40%12 s
Reflector Shield (passive)Sends part of the damage you take back to the attacker9.2%20%32%–

Doctrine reset: 2,000 ORB at the station, or paid with XARIA from the Shop anywhere. The skill points you spent on doctrine skills come back, and you can pick again.

Which one? Heavy Assault if you mostly hunt aliens, mine and run gates. Psionic if you spend your time on bosses and in the Dark Zone.

Weapons and ammo

WeaponUnlockCostWhat it does
LaserStart–Your main gun. Fires by itself at the target you lock.
Rocket launcherLv6600 ORBA homing rocket every 2.5 s at 4× laser damage, at aliens within 520 units. Needs a rocket slot.
Mine bayLv6500 ORBDrop a mine with M every 6 s. It arms after 0.6 s, lasts 30 s and hits every alien within 130 units for 6× laser damage. Up to 5 mines out at once. Needs a mine slot.
AmmoDamageWhere from
x1 Standard1×Free and unlimited
x2 Double Power2×150 ORB per 100 rounds
x3 Plasma3×600 ORB per 100 rounds
x4 Red X44×Refinery (Red X4) and gate rewards

One round per shot, hit or miss. Q switches ammo; when a type runs out you drop back to x1. The server counts the rounds you use from the damage it accepts, so the count in your hold is always the server's.

Escorts and modules

Escorts fly around your ship and stay with you on every ship.

EscortEffectHow to get it
Attack EscortFires a small laser at your target (+15% damage)Level 3, and your first Vorrhak kill
Shield Escort+20% shield, and the shield recharges 50% fasterLevel 7 and Level 15
Collector PETPulls in dropped crates and mines nearby asteroidsLevel 10
Vorrhak SpawnLegendary attack escort (+35% damage)Legendary loot from Vorrhak or a gate

You can have up to 30 escorts, counting those away on expeditions. An escort sent on an expedition leaves your fleet until you collect it.

Modules

Modules are legendary loot. While you hold one, its bonus is on:

Each death costs a module 20% durability. At 0% it breaks and you lose it (a spare starts again at 100%). Repair at the station with Data Chips (1 chip per 20% missing) or anywhere with an Alloy Plate (+20%).

Items and consumables

ItemWhat it doesWhere it comes from
Gate ShardTrade good. A gate falls back to shards only if the team switches server combat off.Aliens (1%, big ones 3%), pirates (15%), Hive Queen (2–3), Vorrhak (6), daily chest (3), Season Pass
Time CrystalTakes 30 minutes off a refinery job, expedition or researchDaily chest, hard missions, Queen, gates, Season Pass, invites, Shop
Hive Essence+25% XP for 15 minutes (stacks in time)Training, Queen, gates, Season Pass, invite pack
Alloy Plate+50 armor integrity, +50% hull condition, or +20% module durabilityQueen, gates, Season Pass
Data ChipSkill levels 11–20, module repairVorrhak, Queen (30%), pirates (35%), big aliens from the Volcanic Ring on (6%), gates, long expeditions, refinery
Quantum CoreCore Breakdown in the refinery gives 3 Data ChipsLegendary loot

Queen and gate consumables are rolled from Time Crystal, Hive Essence and Alloy Plate with equal odds.

Levels and ranks

XP comes from mining, aliens, bosses, gates and missions. Harder sectors give more XP for the same rock or kill.

RankFrom level
Rookie1
Cadet3
Lieutenant5
Captain8
Major11
Colonel14
Admiral17

XP to the next level

LevelXP neededLevelXP needed
1 → 230011 → 12175,000
2 → 360012 → 13300,000
3 → 41,70013 → 14560,000
4 → 54,50014 → 15700,000
5 → 68,00015 → 16850,000
6 → 716,00016 → 171,000,000
7 → 840,00017 → 181,150,000
8 → 962,00018 → 191,300,000
9 → 1090,00019 → 201,450,000
10 → 11125,00020 → 211,600,000

After Level 21 each level needs 4% more than the one before.

Wear, repair and insurance

From Level 5 your ship's hull condition wears down: about 10% per hour of flying away from the station, and 5% each time you are shot down. Each ship wears on its own. Docked time and offline time cost nothing.

ConditionEffect
50–100%No effect
Under 50%−10% damage and speed
0%Repair before you can leave the station

Repair (Exchange › Upkeep, docked)

Insurance

Insurance lasts 24 hours and keeps your cargo when you are shot down. Both plans are paid with XARIA.

Insurance does not stop hull wear or module wear.

Parts (4 hours of play each)

PartEffect
Mining head30% chance of a second ore on every mining hit (while there is room)
Shield capacitor+15% shield
Engine nozzle+10% speed
Cargo container+40 hold
ScannerRare ore stands out on the minimap, and the Queen and Vorrhak get a pulsing ring

Parts are paid with XARIA. The 4 hours count only while you play. You can run one of each at a time.

Work

Mining and cargo

OreStation priceXP per oreHits per rockWhere
Ferrite2 ORB212Red Dust, Ice Belt, Volcanic Ring
Crystal8 ORB57Ice Belt, Volcanic Ring, some in Red Dust
Plasma13 ORB96Volcanic Ring, Dark Zone
Dark matter30 ORB155Dark Zone only
SectorRock mix
Red Dust85% ferrite · 15% crystal
Ice Belt40% ferrite · 60% crystal
Volcanic Ring10% ferrite · 40% crystal · 50% plasma
Dark Zone50% plasma · 50% dark matter

Click a rock to mine it. Your ship flies over and mines one ore per hit. The XP per ore is multiplied by the sector's reward multiplier. A mined-out rock comes back somewhere else after 15–35 seconds, and the field grows with the number of pilots in your sector copy.

When the hold is full, mining stops: fly home (H) and sell at the station. If you are shot down outside a gate you lose the hold, but never your levels, ships or items.

Hold size = ship cargo + 20 per Cargo bay level + 4 per Cargo research level + 40 with a Cargo container part.

Tip. The station screen points out that dark matter and plasma often fetch more on the market than at the station. Check the Federation market before you sell them.

Refinery

Base › Refinery. Turn ore into more valuable goods. You start with 2 slots; the 3rd costs 5,000 ORB, the 4th 10,000 ORB, and the 5th is paid with XARIA in the Shop. Start jobs while docked; timers keep running when you are offline.

RecipeInputOutputTimeRaw sale value
Ferrite Ingot40 ferrite120 ORB10 min80 ORB
Crystal Prism20 crystal260 ORB30 min160 ORB
Plasma Cell10 plasma215 ORB60 min130 ORB
Red X4 production4 dark matter50 x4 rounds30 min–
Core Breakdown1 Quantum Core3 Data Chips2 h–
Chip Synthesis5 dark matter + 1,500 ORB1 Data Chip4 h–

Fresh bonus: collect within 10 minutes of a job finishing for +20% ORB or x4 rounds. Chip jobs instead get a 20% chance of 1 extra chip. A job you sped up gets no fresh bonus.

Refinery research cuts every job's time by 5% per level. Refined ORB from your own mined ore counts as mining for the Quantum Exchange.

Expeditions

Base › Expeditions. Send your probe or an escort on a mission while you play. The probe can run one expedition at a time; each escort can run its own, so several can be out at once.

ExpeditionTimeUnlockORB (L = your level)Data Chips
Red Dust survey15 minLv160 + 10·L–
Ice Cloud expedition1 hLv4250 + 30·L5% chance of 1
Volcanic depths4 hLv8900 + 80·L35% chance of 1
Dark Frontier8 hLv122,000 + 150·L1, plus 50% for a 2nd

Expedition ORB stays in the game: it does not count for the Quantum Exchange.

Research

Base › Research. One project at a time, each line up to level 10. Bonuses are permanent.

LinePer level
Laser focusing+3% damage
Shield matrix+3% shield
Cargo compression+4 cargo
Refinery efficiency−5% refinery time
Expedition logistics+5% expedition reward

Every line costs the same. Each step costs 1.8× the one before:

To levelORBTimeTo levelORBTime
115010 min62,8343 h 9 min
227018 min75,1025 h 40 min
348632 min89,18310 h 12 min
487558 min916,53018 h 22 min
51,5751 h 45 min1029,75433 h 4 min

Timers and speed-ups

TimerSpeed up with ORBTime Crystal
Refinery job12 ORB per minute left (at least 10 ORB)−30 min
Research12 ORB per minute left (at least 10 ORB)−30 min
Expedition12 ORB per minute left, or 110% of what the rest of the expedition pays (a Data Chip counts as 900 ORB), whichever is more−30 min

So speeding up an expedition never pays more than waiting. A job finished early with ORB, or by a Time Crystal, gets no fresh bonus.

Daily missions

Missions tab. 4 missions a day: two easy, one medium, one hard. New ones at 00:00 UTC. The draw is the same for everyone that day, from the missions open at your level.

Mission pool

MissionFromEasyMediumHardBase ORB
Shoot aliensLv1122545100 · 200 · 360
Shoot big aliensLv13712110 · 220 · 380
Mine ferriteLv1306011080 · 170 · 300
Mine crystalLv1153055110 · 220 · 380
Hunt sector creaturesLv13610130 · 250 · 420
Sell ORB worth at the stationLv12507001,60090 · 180 · 320
Finish refinery jobsLv112390 · 180 · 300
Finish expeditionsLv112390 · 180 · 300
Make market tradesLv113680 · 170 · 300
Earn XPLv13009002,200100 · 200 · 360
Defeat Hive QueensLv3112180 · 180 · 420
Shoot aliens in the Ice BeltLv4102035150 · 290 · 480
Damage VorrhakLv51 hit1 hit1 hit260 · 260 · 260
Mine plasmaLv8102240160 · 320 · 520
Shoot aliens in the Volcanic RingLv8102035200 · 380 · 620
Clear waves in a Galaxy GateLv93610220 · 420 · 720
Mine dark matterLv1261222220 · 420 · 700
Defeat pirates in the Dark ZoneLv12247300 · 560 · 900

Season Pass

A weekly pass that resets with the season (Monday 00:00 UTC). It has 10 tiers; every 5 season stars open the next one. Claim each tier in Shop › Season Pass.

Source of starsStars
Claimed daily mission1
Daily chest3
Hive Queen kill1
Vorrhak kill3
Cleared Galaxy Gate3
TierFree trackPremium track
1300 ORB1 Time Crystal
21 Hive Essence–
3800 ORBComet skin
42 Gate Shards–
51 Time Crystal2 Time Crystals
61,500 ORB–
71 Alloy PlatePulsar skin
83 Gate Shards–
91 Data Chip2 Time Crystals
103,000 ORB3 Time Crystals

The premium track is paid with XARIA, once per week. Premium rewards for tiers you already reached can be claimed right after you buy it. Pass ORB stays in the game.

The galaxy

Sectors

SectorUnlockEnemy strengthRewardsStationBoss loot
Red DustStart×1×1.0YesSmallest
Ice BeltLv4×1.8×1.2YesMore
Volcanic RingLv8×3×1.5YesMore
Dark ZoneLv12×4.5×1.9NoFull

Enemy strength multiplies alien health, damage and base ORB/XP. Rewards multiply ORB and XP again on top. Each sector is 5,600 × 5,600 units. The jump gate on the right edge leads to the next sector, the one on the left back.

Sector creatures

About 15% of the aliens that spawn outside gates are the sector's own creature. They have the health and ORB of a normal small or big alien, but they fight differently. Kills count for the "Hunt sector creatures" mission.

CreatureSectorSizeBehaviour
Sand BorerRed DustSmallWaits underground and cannot be hit there. When a ship comes within 170 units it bursts out under it and strikes. It hides again after 10 quiet seconds.
Frost DrifterIce BeltBigSlow and never shoots. Its touch hits and freezes your ship for a few seconds. Shoot it from range.
Magma CrawlerVolcanic RingSmallBursts when it dies and hits every ship within 150 units.
Shadow StalkerDark ZoneBigInvisible until you are within 240 units, then fires one heavy strike before the fight.

Sector Hunter: hunt 10 of each creature to earn the Sector Hunter title (and Captain's Path step 36).

Servers and shared worlds

Pick a server (Orion, Vega, Lyra or Draco). Your progress is the same on all of them. Each sector runs in copies of up to 30 pilots; new copies open as more pilots arrive, and "Go to them" takes you to a friend's copy when it has room.

Combat and kill rewards

Lock a target by clicking it, or press Space for the nearest enemy within 650 units (press again for the next one). Your ship closes in and fires by itself. After a Space lock, when the target dies the ship moves on to the next enemy within 450 units; it never picks other pilots, and any click stops it. Your shield takes damage first, then armor reduces what reaches the hull. Shield recharges 12 per second after 3 seconds without a hit (+50% per Shield Escort).

Shared kills

Pilots who dealt at least 20% of an alien's health, and the one who finished it, share the kill. ORB, ore and drops are split by damage; every pilot in the kill gets full XP and mission progress. So playing together levels you faster without changing what a kill is worth.

What a kill pays (whole kill, before Scavenger)

Enemy (ORB / XP)Red DustIce BeltVolcanic RingDark Zone
Small alien7 / 1016 / 2232 / 4561 / 86
Big alien28 / 3060 / 65126 / 135239 / 257
Pirate–––266 / 171
Hive Queen120 / 180259 / 389540 / 8101,026 / 1,539
Vorrhak450 / 600972 / 1,2962,025 / 2,7003,848 / 5,130

If you are shot down outside a gate you go back to the station without your cargo. In the Dark Zone, where there is no station, you are sent back to the Volcanic Ring station.

Queen and Vorrhak

Hive QueenVorrhak
First appears1–3 min after a copy opens4–10 min after a copy opens
Then4–6.5 min after the last one is gone12–20 min after the last one is gone
Stays180 s240 s
Health1,400 × sector strength × (0.5 per fighter, at least 1)7,000 × sector strength × (0.7 per fighter, at least 1)
Fastest a pilot can take it alone30 s60 s
Share needed for rewards10% of its health3% of its health
Hunter board points13
Season stars13

The exact time is random and is never sent to the game: you find out when it arrives. Neither boss appears inside Galaxy Gates. Health grows when a new pilot first hits the boss, so a big group still needs time. The pilot with the most damage always gets the kill; everyone else needs the share in the table. Loot is split by damage between everyone who qualifies.

Hive Queen

Spawns in one of the alien nests (green dot on the radar). She fires a 5-shot spread and calls 2 minions every 10 seconds while a pilot is close.

Drops: 2–3 Gate Shards, 4 ore pods of 3 ore each from the sector's rocks, 2–4 consumables, a 30% chance of a Data Chip, and a 3% chance of the Stardust skin.

Vorrhak

The alien mothership. It fights in three phases:

  1. Hunt: fires a triple shot at the nearest pilot and a 16-shot ring every few seconds.
  2. Shield (at 66% health): Vorrhak cannot be hurt. 4 shield drones circle it and fire at pilots. Each drone has 260 × sector strength health. Destroy all four to drop the shield. Each drone kill pays a little ORB.
  3. Rage (below 33% after the shield is down): it adds a spinning spiral of shots and calls 3 minions every 8 seconds.

Drops: 6 Gate Shards, 3–5 Data Chips, 32 of the sector's richest ore (crystal in Red Dust and the Ice Belt, plasma in the Volcanic Ring, dark matter in the Dark Zone) and an 8% chance of the Black Hole skin. Your first Vorrhak kill also gives an Attack Escort.

Boss loot by sector: Vorrhak drops 50% of its full loot in Red Dust, 65% in the Ice Belt, 80% in the Volcanic Ring and 100% in the Dark Zone. The Queen drops 60% / 75% / 90% / 100%. ORB and ore are not reduced by this.

Legendary loot

Each Vorrhak kill has a 10% chance of legendary loot (smaller with a smaller damage share or in an easier sector). If you miss five times in a row, your 6th kill is guaranteed, as long as you did at least 10% of the damage. In easier sectors the guarantee counter fills more slowly.

Legendary itemWeight
Quantum Core40%
Red Laser Module20%
Prism Shield Module20%
Vorrhak Shell skin14% (a Quantum Core if you already have it)
Vorrhak Spawn escort6% (a Quantum Core if you have 30 escorts)
Tip. Psionic pilots deal +25% to both bosses, and Reflector Shield sends damage back to them. EMP Wave stuns the Queen and Vorrhak too.

Galaxy Gates

Gates tab, while docked. A gate is your own private arena: waves of enemies around you and a Gate Warden in the last wave. You have 3 lives.

GateUnlockWavesEnemy strengthClear rewardLegendary chance
AlphaLv58×23,000 ORB, 400 Red X4, 3 Data Chips, 2 consumables10%
BetaLv910×3.57,000 ORB, 800 Red X4, 6 Data Chips, 4 consumables25%
GammaLv1312×5.515,000 ORB, 1,500 Red X4, 10 Data Chips, 6 consumables50%

Gate ORB from key-opened gates counts for the Exchange's gate share.

Dark Zone

From Level 12. Full PvP: outside the safe zone around the jump gate, any pilot can attack you. There is no station, so you cannot sell or refine here. AI pirates roam, and dark matter only grows here.

Standard insurance does not cover Dark Zone deaths. Take the Dark Zone plan, or sell before you go in.

Boss beacon

Exchange › Hunt. Call Vorrhak (up to 3 a day) or the Queen (up to 6 a day) into your sector copy now, paid with XARIA. Not in gates.

Players

Player market

Market tab › Resources. Trade with other pilots. Real pilots' listings show with their callsign next to the Federation's offers.

Tradeable: Gate Shards, Time Crystals, Hive Essence, Alloy Plates, Red Laser Modules, Prism Shield Modules, Quantum Cores, Data Chips, dark matter, plasma and crystal. Ferrite stays with the station.

ORB from market sales stays in the game: it does not count for the Exchange.

Federation market

The Federation (bots) always buys and sells the same items. Its prices drift slowly with server time. It sells at the highest price of the last 6 hours (+2%) and buys at the lowest (−3%), minus the 5% fee, so buying low and selling back never pays. Each item has a daily limit per pilot:

ItemBase price (ORB)Buy from bots / daySell to bots / day
Crystal113001,200
Plasma18200800
Dark matter40120480
Gate Shard14060240
Hive Essence2602540
Alloy Plate3002540
Time Crystal3502540
Data Chip900520
Quantum Core4,20014
Prism Shield Module8,00014
Red Laser Module9,00014

The base price is the centre the price swings around (up to about ±20%). The market screen shows today's price. Limits reset at 00:00 UTC.

Rare items

Market tab › Rare. Rare skins are numbered and limited each season. When one drops it is bound to your account.

SkinRarityPer seasonDrops from
StardustRare500Hive Queen, 3%
AuroraRare500Dark Zone pirates, 2%
Black HoleEpic150Vorrhak, 8%
Gamma FlameLegendary40Gamma Gate clear, 15%

Boss drop chances shrink with your damage share and in easier sectors, like the rest of the loot.

Selling a rare skin

  1. Seal it, paid with XARIA. Epic and Legendary cost more to seal than Rare. A sealed skin can no longer be worn while it is listed.
  2. List it at one of three prices: 70%, 85% or 100% of its reference price. Up to 20 listings. Cancel any time.
  3. The Federation buys it: it checks once a minute, and the lower your price, the sooner it buys. You are paid in XARIA at the Treasury's payout share, minus a 5% fee.

The Federation buys only up to a daily amount from each pilot, tied to your Terminal's daily Exchange limit (and never more than about one Legendary a day). A sale that does not fit today waits. A skin worth more than your whole daily limit cannot sell until your Terminal level is high enough. The Federation also offers rare skins for sale, always above the reference price.

Chat and friends

Invites

Community › Invite. Every pilot has one invite code (KPT-XXXX). A new pilot can enter one code, up to Level 10.

WhoWhatWhen
Your friend1,000 ORB, 3 Time Crystals, 1 Hive EssenceStarter pack. Their X account must be at least 30 days old with 5+ followers.
You500 ORBWhen they reach Level 5
You2 Time CrystalsWhen they reach Level 10

You can claim up to 20 invite rewards in any 7 days.

Invited pilots at Level 10+Tier reward
1Envoy title
3Envoy skin
10Fleet Founder title and Founder skin
25Galaxy Envoy title and Galaxy skin

Invites from the same network join but do not count for rewards, and invites never pay XARIA.

Launch day. If you finished the waitlist, up to 20 friends who use your code (with a real X account, not from your own network) get into the game at launch together with you, instead of 24 hours later.

Titles

A title shows next to your name for everyone in your sector. Pick it in Community › Titles.

TitleHow to get it
FounderOne of the first 1,000 callsigns
Sector HunterHunt 10 of each sector creature
Envoy1 invited pilot at Level 10+
Fleet Founder10 invited pilots at Level 10+
Galaxy Envoy25 invited pilots at Level 10+

Your level also shows next to your name, and other pilots see your ship, design, skin and name colour.

Season boards

Missions tab › Rankings. Seasons are weekly and start Monday 00:00 UTC. Three boards share the season prize pool:

BoardScoresPool share
GeneralSeason stars60%
HunterQueen 1 point · Vorrhak 3 points20%
MinerOre mined20%
RankShare of the board's pool
1st25%
2nd15%
3rd10%
4th–10th5% each
11th–20th1.5% each

Weekly Gate Cup

Exchange › Cup. Buy a weekly ticket (paid with XARIA, needs Terminal Lv2 and the licence), then run the Alpha Gate as fast as you can.

Dark Zone bounties

Exchange › Hunt. Put a bounty on a pilot's callsign, paid with XARIA (the game shows the smallest and largest amount). You can have up to 5 open.

Looks and cosmetics

Looks never change how a ship flies or fights.

SkinHow to get it
Night Raven400 ORB
Ice Crystal600 ORB
Magma900 ORB
Emerald Ghost1,200 ORB
Golden Commander2,500 ORB
Neon, Inferno, Polaris, Sapphire, Obsidian, Nebula, Nova, ImperatorShop, paid with XARIA
Comet, PulsarSeason Pass premium track
Vorrhak ShellLegendary loot
Stardust, Aurora, Black Hole, Gamma FlameRare drops (see Rare items)
Envoy, Founder, GalaxyInvite tiers

A skin changes the ship colour, engine trail and laser colour. ORB skins are bought docked. Name colours (gold, cyan, pink, violet, red, white, in Exchange › Upkeep) change how others see your name; each is paid with XARIA once and is yours to keep.

Founder Fleet events

Founder Fleet allowlist spots are given out through in-game events, counted by the server: a Level 5 draw, a Level 10 draw, most Hive Queen kills, most Vorrhak damage, the fastest Alpha Gate, and the top of each season board. One spot per wallet across all events. Bosses called with a beacon do not count. Event times are announced on @playnexaria.

Token

XARIA at a glance

XARIA is the game's token on Robinhood Chain. ORB stays inside the game; XARIA can move between the game and your wallet. This is where it comes from, what it is for, and how it moves.

Ways to get XARIA in the game

WayHow it worksMore
Quantum ExchangeTurn ORB from kills, your own mined ore and key-opened gates into XARIA, up to your daily limit.Exchange
Exchange TerminalHigher Terminal levels raise your daily Exchange limit and the Federation's daily buying limit for you.Terminal
Rare skinsSeal a rare skin you looted and list it; the Federation buys it and pays you in XARIA.Rare items
Weekly Gate CupThe 3 fastest Alpha Gate runs of the week share the ticket pool.Cup
Dark Zone bountiesShoot down a pilot with a bounty on them and collect 90% of it.Bounties
Season boardsThe top 20 of each weekly board share the season prize pool shown in Rankings.Boards

What you can spend it on

Ships, upgrade levels 6–10, Gate Keys, repairs, insurance and parts, Terminal levels, Reactor Charge, boss beacons, bounties, the Cup ticket, Dark Zone revives, Shop items, the premium Season Pass, skins and name colours. The full list is in What XARIA is used for. Prices are shown on each button.

Moving it between the game and your wallet

Details, limits and what happens if something goes wrong are in Withdrawals and deposits.

Tip. Spending XARIA in the game never asks your wallet for anything. Your wallet is only used for the licence, deposits and claiming withdrawals.

Quantum Exchange

At the station, the Quantum Exchange turns ORB you won through play into XARIA. You need the Pilot Licence and must be docked. Only ORB from three sources converts, and each has its own share of your daily limit:

SourceCountsShare of the daily limit
CombatKills outside gates and what they drop (sold at the station)40%
MiningOre you mined yourself, sold at the station or refined35%
GatesGalaxy Gates opened with a key: kills, drops and the clear reward25%

Does not convert: ORB from missions, the daily chest, the Season Pass, training, Captain's Path, invites, market sales, expeditions, mining drones and pods.

How the amount is worked out

  1. Convertible ORB: the ORB you got from the three sources. Any ORB you spend is taken off it first, spread over the three sources.
  2. Daily allowance: your Terminal level sets a daily limit, split 40 / 35 / 25 over the sources. Unused allowance rolls over for 7 days into the same source, at the Terminal level you had that day, counted from your licence day.
  3. First day: for the first 24 hours after your licence a separate first-day limit applies. The Exchange shows it.
  4. Rate: the Exchange shows how much XARIA 10,000 ORB is worth. The rate follows the token's market price: when the price rises you get fewer XARIA for the same ORB, when it falls the rate catches up step by step.
  5. Payout share: the Treasury pays this share of the rate. It is shown on the Exchange.
  6. Fee: 10% of what is paid.

The converted ORB is burned. The game never mints XARIA: everything paid out comes from the Treasury.

Payout share

Every 10 minutes the payout share moves toward a target: what came into the Treasury in the last 24 hours plus a small daily share of its balance, against what pilots asked to convert in the same 24 hours. It can drop at most 3 points and rise at most 1 point per step, and never goes above 100%. A conversion always uses the share at that moment.

Exchange Terminal

Exchange › Terminal. Your Terminal level sets your daily Exchange limit. Upgrades are paid with XARIA, while docked.

Withdrawals and deposits

Withdraw (Exchange › Wallet)

Withdrawals from accounts flagged by the fair-play checks in the last 7 days are held for review by the team and show as "processing".

Deposit

Treasury and burns

XARIA spent in the game (keys, kits, ships, upgrades, skins and more) goes 75% to the Federation Treasury, and 25% is burned. While the payout share is under 50%, nothing is burned and all of it goes to the Treasury. Half of every withdrawal and deposit fee also goes to the Treasury, as do the bounty fee and 40% of Cup tickets.

The Treasury pays the Exchange and the Federation's rare-item purchases, so what pilots spend keeps the Exchange running. Exchange › Exchange shows the Treasury balance and the last 24 hours in and out.

Reactor Charge

Exchange › Terminal. Lock XARIA for 7, 14 or 28 days to boost the ORB you get from kills, key-opened gates and your own ore sold at the station by +4%, +10% or +20%.

What XARIA is used for

UseWhere
Ships (Ant, Bison, Bolt, Leviathan)Hangar › Ships
Upgrade levels 6–10Station › Upgrade
Gate KeysGates tab
Repair kit, insurance, partsExchange › Upkeep
Terminal levels, Reactor ChargeExchange › Terminal
Boss beacon, bountiesExchange › Hunt
Gate Cup ticketExchange › Cup
Dark Zone reviveAfter going down in the Dark Zone
3 or 10 Time Crystals, 5th refinery slot, doctrine resetShop
Season Pass premiumShop › Season Pass
XARIA skinsShop
Name coloursExchange › Upkeep
Sealing and buying rare skinsMarket › Rare

Prices are set in the game and shown on each button.

More

Fair play

Every ship must be flown by hand. Bots, auto-fire, auto-farm and macro tools are not allowed.

Found a bug or an exploit? Report it from the game (speech-bubble button at the top right). You can choose bug, exploit, balance or other.

Controls

ActionComputerPhone
FlyClick in space, or WASD / arrowsTap
Fly via the mapClick the minimapTap the minimap
Lock target / mine a rockClick itTap it
Nearest enemySpace (again for the next)Red crosshair button
Hotbar (skills)1–5Hotbar on the right
Drop a mineMHotbar
Switch ammoQAmmo buttons
Fly homeHReturn button
InventoryIMenu
ChatEnterChat button
Leave the chat box, close a pilot menuEscClose button
Alert sound on/offNSound menu
Pilot / item menuRight-clickHold
Photo modeP–

The game is in 10 languages and saves your settings to the cloud. On a phone, use Safari or Chrome.

Glossary

TermMeaning
ORBIn-game currency. Spent ORB is burned.
XARIAThe game's token on Robinhood Chain.
Convertible ORBORB from combat, your own mining and key-opened gates, minus what you spent. Only this goes through the Exchange.
Payout shareThe part of the Exchange rate the Treasury pays right now.
TerminalYour Exchange level. Sets the daily limit and opens withdrawals at Lv2.
FederationThe game's own market traders and the Treasury.
CopyOne running instance of a sector, up to 30 pilots.
Safe zoneThe ring around a station or jump gate where nothing can hurt you.
PodCargo dropped by a pilot shot down in PvP. Lasts 90 s.
Hull conditionShip wear from Level 5. Under 50% you lose 10% damage and speed.
Armor integrityHow much of your armor upgrade still works. Wears with hits.
Rested XPBonus XP built up while you are away.
Season starPoints for the General board and the Season Pass.
Signature skillThe skill that comes with each ship.
DoctrinePhysical (Heavy Assault) or Mental (Psionic) path picked at Level 6.
Fresh bonus+20% for collecting a timer within 10 minutes of it finishing.
Legendary lootQuantum Core, modules, Vorrhak Shell or Vorrhak Spawn.
Gate KeyWhat opens a Galaxy Gate, paid with XARIA.
Red X4Strongest ammo, 4× damage.

FAQ

Does signing in cost anything?

No. Signing the message is free and moves no funds. The Pilot Licence is a separate one-time payment, and your wallet shows it before you confirm.

Can I lose my ship?

No. Being shot down costs your cargo (unless insured) and some hull condition. Levels, ships and items stay. Modules lose 20% durability per death and break at 0%.

Why did the Exchange give me less than I expected?

Only ORB from combat, your own mining and key-opened gates converts, and spent ORB comes off it first. Each source has its own part of your daily limit, a 10% fee applies, and the amount follows the payout share at that moment.

Why does the Exchange say "Nothing to convert"?

Either you have no convertible ORB (your ORB came from missions, the pass or the market), or today's allowance for those sources is used up. It comes back at 00:00 UTC.

Why is my withdrawal "processing"?

It is being reviewed by the team after a fair-play check. Normal withdrawals are signed right away.

I did not claim my withdrawal in time. Is it lost?

No. A claim is valid for 2 hours. If it is not used, the XARIA is returned to your game balance automatically.

My deposit has not arrived.

Larger deposits wait until the chain marks the block safe, up to about 20 minutes. The game keeps checking. A deposit seen on the chain is always credited once.

Do I have to stay online for timers?

No. Refinery jobs, expeditions, research and the mining drone keep running while you are away. Collect within 10 minutes of the end for the fresh bonus.

Why did my hold not fill when the Queen died?

Loot is split by damage, and you need 10% of the Queen's health (3% for Vorrhak) to get any. A full hold also stops new ore.

Vorrhak's health went up in the middle of the fight.

Its health grows when a new pilot joins the fight. That keeps large groups from melting it in seconds.

Why can't I open a gate?

Check your level (Alpha 5, Beta 9, Gamma 13), that you are docked, that you have the Gate Key, and that you have not opened 5 gates today.

Which server should I pick?

Any. Your progress is the same on all of them; pick the one your friends fly on.

Can I play on two devices?

Yes, but one at a time. Opening the game somewhere else closes the older tab. Your progress lives on the server.

Physical or Mental doctrine?

Physical (Heavy Assault) for aliens, mining and gates. Mental (Psionic) for bosses and the Dark Zone. A reset costs 2,000 ORB.

Why do I see a human check?

A short Cloudflare check appears the first time a new wallet signs in and before each withdrawal. It keeps bot farms out so the Treasury pays real pilots. It usually passes by itself in a second or two. If it does not load, turn off blockers for this site and try again.

I sent XARIA to the vault address directly. Where is it?

Only deposits made with the game's Deposit button are credited, because the game reads them from the vault's deposit records. A plain transfer is not linked to your account. Report it from the game with the transaction hash and the team will look at it.

Is my wallet safe?

The game never asks for your seed phrase or private key, and never sends a transaction without your wallet showing it to you first. The team will never DM you asking for payment.